It's good to know that when life on planet Earth isn't quite working out for you, technology provides an alternative.
Anti-war protests, bell
bottoms, tie dyes, and organic foods are all the rage. Dennis Hopper (or, at
least his caricature) is on TV pitching no-load mutual funds or Roth
IRAs—I can't remember which—while trying to convince us it's all
somehow subversive, that "the man" doesn't like it one bit. He leaves us with no
option but to conclude that "the man" these days wants us to blow our money
frivolously on a hedonistic lifestyle of free love, drugs, and that loud rock
and roll music.
I don't know about you, but I'm choking on all this '60s nostalgia. So I find
it richly ironic that today's culture, which spends so much of its time, energy,
and money idealizing the "be here now" '60s, seems hell bent on fashioning a "be
anywhere but here now" existence for itself.
No matter how many Che Guevara bumper stickers we slap on our Saturns or
vintage T-shirts we buy at the Gap, we can't hide what we're really all about
here in the early 21st century. We're about escape, and the concept of escape is
taken to a no more grotesque extreme than Second Life.
Perhaps you've heard of it. It's garnered a lot of mainstream media attention
lately and was recently cover material for Newsweek magazine. Second Life
is where chat room meets the holideck. Or, for non-Star Trek fans, Second Life
is where chat room meets psychedelic mushrooms.
It's an online "metauniverse," which—for you slaves to a single
reality—is a "fully immersive 3D virtual space, where humans (residents)
interact (as avatars) with each other socially and economically in a cyber space
that uses the metaphor of the real world, but without its physical limitations.
Residents can explore, meet other Residents, socialize, participate in
individual and group activities, and create and trade items and services from
one another."
Let me translate: It's playing pretend.
Second Life is a hi-tech syringe mainlining anaesthesia into the carotid
arteries of literally millions of people who are abandoning large chunks of the
reality they're supposed to inhabit for a gooey world of absolute fantasy.
The avatar, for instance—this 3-D image or icon representing the user
in this make-believe world—is nothing but a symbol of the user's
self-image absolutely unencumbered by any rational limitations. So, for
instance, if you've always felt yourself to be more a legume than a man and you
want to live life as a walking, talking (or chirping, if that's your thing),
fuscia-colored lentil who plays Black Sabbath tunes on harpsichord to packed
houses of adoring female potato chips, well then, go for it! This is your Second
Life!
The hopeful part of me yearns to believe that these "Second-Lifers" are
people who have tried everything else and have simply run out of alternatives,
that they're not otherwise healthy, potential-filled people in this world who
are just opting out.
Perhaps, I hope, these are people who have already tried ingesting platoons
of prescription mood-altering pills, but the rose-colored glasses those pills
used to produce are now scratchy and weak. Perhaps they've already tried
watching 12 hours of TV a day but turned it off when even last Tuesday's
"Oprah-thon" brought no tears. Perhaps they've already stair-stepped through
every gateway drug until now even crystal meth is but a mere cup of coffee to
them.
Such is not the case. The aforementioned Newsweek article tells the
story of an underachieving (on planet Earth) 40-year-old, named Peter Lokke, who
is actually a real go-getter in Second Life. He makes a decent living through
his avatar's (a woman, by the way) ability to design and sell make-believe
clothes for other people's make-believe avatars. Alas, Lokke "never pushed
myself to get into [clothing design] professionally [in the real world]." Now,
he is so entrenched in making something of himself in his make-believe life that
he admits, "I'd rather panhandle on the street than leave Second Life."
Wow. As happy as I am for Mr./Ms. Lokke having found his/her calling in at
least one of his/her lives, I hope I'm not being too harsh in pointing out that,
well, it's the fake life he/she is succeeding in...where he is a she...with
ambition...selling clothes that don't exist...to beings that don't exist...in a
world that is, at its bedrock, HTML code.
Sadly, however, Ms. Lokke doesn't seem to be the exception. According
to Newsweek, in the Netherlands, 57 percent of Second Lifers spend more
than 18 hours a week there, and 33 percent spend more than 30 hours a week. The
Gartner Group estimates that by 2011 four out of every five individuals who use
the Internet will be involved in Second Life or one of the other competing
"metauniverses" out there. That translates to 1.6 billion people.
Now that I think about it, maybe we are fashioning a '60s existence
here in the 21st century after all—Timothy Leary's '60s: "Turn on. Tune
in. Drop out."
Michael Stuhlreyer is a business
writer, a graphic designer, and president of Stuhlreyer Business Instruments,
LLC., a Nashville-based firm specializing in the creation of marketing and sales
support materials, as well as articles, case studies, and product profiles for
technology companies. Contact Mike at
This e-mail address is being protected from spam bots, you need JavaScript enabled to view it
or visit his Web site, bizinstruments.com.
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