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MC RPG Developer
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October 1, 2008 | Vol 7 Issue 19
In This Issue:
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| Sponsor - T.L. Ashford & Associates |
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| Feature Article - Programming |
Easily Identify What Message a Job Is Waiting On
With the QUSRJOBI and QMHRCVM APIs and MONBCH2, you know exactly what the message is and how to reply.
By Bruce Vining
In a previous article, "Keep Those Batch Jobs Running (Or How to Enjoy Your Off Time)," we saw how to detect when a batch job was waiting for a message to be replied to and how to inform a user of that situation. In that introductory article, we simply sent a generic message indicating that job X was waiting for a response to a message. In this article, we'll enhance the MONBCH program and inform the operator of which exact message the job is waiting on. Note that this enhancement to MONBCH will use a V6R1 feature that is not available on previous releases.
The new program, MONBCH2, is shown below with the functional changes highlighted.
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| Sponsor - The MC Press Bookstore |
ON SALE NOW! What could be more important than upgrading your RPG skills? Traditional fixed-format style RPG IV programmers everywhere are embracing the increased productivity, better readability, and easier program maintenance that comes with the free-format style of programming in RPG IV. Jim Martin’s Free-Format RPG IV will provide you with concise and thorough information on this powerful new way of coding RPG IV. Click now for a FREE chapter of this best-seller! >>
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| Feature Article - Programming |
Emulate Object-Oriented Programming in ILE RPG, Part II
Now, we'll take the concept to the next level by using prototyped subprocedures.
By Mike Faust
In a previous article, we explored how nested data structures can help to emulate the way object-oriented programming languages access information. This time, I'd like to take the concept a step further by illustrating how to extend the object-oriented concept within ILE RPG by creating prototyped subprocedures that return nested data structures to the calling program.
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