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Tips & Techniques -
RPG
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Written by Aaron Bartell
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Tuesday, 04 September 2007 18:00 |
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Qshell's cmp (compare) command can easily tell you whether two files are exactly the same. I have been on the System i for a number of years now, and it seems there is no end to the neat functionality I find on a regular basis to modernize and extend my existing applications. |
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Last Updated on Wednesday, 10 December 2008 02:53 |
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Tips & Techniques -
RPG
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Written by Jeff Olen
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Thursday, 14 June 2007 18:00 |
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Never use indicators...ever! |
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Last Updated on Thursday, 14 June 2007 18:00 |
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Tips & Techniques -
RPG
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Written by Jon Paris and Susan Gantner
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Tuesday, 05 June 2007 18:00 |
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If you remember CGIDEV being clunky and cumbersome, you need to look at it now! |
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Last Updated on Tuesday, 05 June 2007 18:00 |
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Tips & Techniques -
RPG
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Written by Joe Pluta
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Thursday, 08 March 2007 18:00 |
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Like a lot of things in new technologies, sometimes the hardest part is the first step. This tip shows you a simple architecture that takes advantage of activation groups. |
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Last Updated on Thursday, 04 October 2007 05:07 |
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Tips & Techniques -
RPG
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Written by Jim Martin
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Thursday, 22 February 2007 18:00 |
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Bit-handling is easier than ever with bit BIFs. |
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Last Updated on Thursday, 22 February 2007 18:00 |
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Tips & Techniques -
RPG
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Written by Jan Jorgensen
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Thursday, 28 September 2006 18:00 |
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This programming model controls the open/close file overhead. |
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Last Updated on Thursday, 28 September 2006 18:00 |
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Tips & Techniques -
RPG
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Written by Jim Martin
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Thursday, 07 September 2006 18:00 |
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Changing how we code in RPG IV doesn't come easily. |
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Last Updated on Thursday, 07 September 2006 18:00 |
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Tips & Techniques -
RPG
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Written by Jim Martin
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Thursday, 08 June 2006 18:00 |
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The %replace BIF is loaded with character-string functions. |
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Last Updated on Thursday, 08 June 2006 18:00 |
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