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Tips & Techniques -
RPG
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Written by Guest.Visitor
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Thursday, 30 June 2005 18:00 |
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If you remember CGIDEV being clunky and cumbersome, you need to look at it now! |
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Last Updated on Thursday, 30 June 2005 18:00 |
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Tips & Techniques -
RPG
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Written by Mike Faust
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Thursday, 23 June 2005 18:00 |
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Use this utility to get control of your free-format code. |
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Last Updated on Thursday, 23 June 2005 18:00 |
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Tips & Techniques -
RPG
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Written by Jim Martin
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Thursday, 02 June 2005 18:00 |
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But modern functions can replace most MoveA operations in free-format RPG IV. |
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Last Updated on Thursday, 02 June 2005 18:00 |
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Tips & Techniques -
RPG
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Written by Jim Martin
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Thursday, 12 May 2005 18:00 |
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New options are available to replace KLIST in free-format RPG IV. |
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Last Updated on Thursday, 12 May 2005 18:00 |
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Tips & Techniques -
RPG
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Written by Jim Martin
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Thursday, 10 February 2005 18:00 |
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Without MOVE in free-format, use built-in functions! |
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Last Updated on Thursday, 10 February 2005 18:00 |
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Tips & Techniques -
RPG
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Written by Guest.Visitor
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Thursday, 02 December 2004 18:00 |
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When prevention fails, try detection! |
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Last Updated on Thursday, 02 December 2004 18:00 |
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Tips & Techniques -
RPG
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Written by Jim Martin
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Thursday, 25 November 2004 18:00 |
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Use RPG IV exponent functions to solve tough math problems. |
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Last Updated on Thursday, 25 November 2004 18:00 |
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Tips & Techniques -
RPG
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Written by Guest.Visitor
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Thursday, 04 November 2004 18:00 |
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Here's another technique for preventing record lock. |
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Last Updated on Thursday, 04 November 2004 18:00 |
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