Milliseconds isn't a good way to get random numbers any more (maybe it never was). You can frequently get successive values, even sometimes the same value. 123, 123, 124, 125, 125 etc. If you search the forum archives for random, you'll see a few discussions about ways to get random numbers. There was even one discussion about getting random records. (To answer your RPG question, in RPG IV you can get milliseconds by doing the TIME opcode with a timestamp in the result field.)
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How to get milliseconds in RPG program
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